
The player can carry up to 3 grenade rounds at once, and there is no reload animation between firing, the weapon apparently carrying the entire grenade ammo pool at once and it being able to fire them semi-automatically. The MP7 comes with a secondary fire capability, which allows it to fire explosive grenade rounds. When reloading, Gordon does not replace the magazine, and instead "slaps" the bottom of the grip. The MP7 holds 45 rounds per magazine, even though the real MP7 only comes with 20, 30 and 40 round magazines, and the in-game weapon is not modeled with an extended magazine. It is fitted with a small and unusable holographic sight.
#Half life blue shift characters full
It is modeled with two protruding barrels, and a full top rail. Gordon can first acquire the gun from CP officers wielding the SMG in "Route Canal". The original Heckler & Koch MP7 Prototype is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. Submachine Guns Heckler & Koch MP7 Prototype In addition the world model says "Colt Anaconda" on the side of the barrel, even though the weapon is supposed to be (and modeled after) a. He also has a habit of spinning the cylinder after swinging it back into battery. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air.

357's model that would prevent it from even being usable in real life: For one thing, the ammunition that Freeman loads into his gun have spent primers and lack bullets. There happen to be several major problems with the. It also has a very low maximum limit to how many reserve rounds can be carried, with the player only being allowed to hold onto 12 cartridges excluding the ones in the cylinder. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly. 357 MAGNUM".Īmmunition for this weapon is rare when you first get it. The side of the viewmodel's barrel reads "COLT PYTHON ELITE. Simply zoom in on an enemy's head, quickly zoom out, and fire. Its accuracy makes it effective at long range if its user utilizes the suit zoom. It's powerful, accurate, and can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head.

357 Magnum Colt Python is first acquired by the player in a Civil Protection outpost in the chapter "Water Hazard".

Note that the barrel weight is incorrectly shown as being completely solid, as the real one has an opening ontop of it that exposes the barrel the weight being solid would also prevent the barrel from moving, permanently locking the action. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of Gordon using the slide release. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is a bug. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.ĭespite it using standard 15-round magazines (with finger-rest floorplates like in the picture below), it holds 18 rounds like the extended magazines that are meant to be used in conjunction with H&K's "Jet-funnel" extended mag-wells. Its stopping power is lax, but its decent accuracy, rate of fire, and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Later, one can be taken from a slain CP and then used throughout the game. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". The Heckler & Koch USP Match in 9x19mm is the standard issue sidearm of the Combine's "Civil Protection" police force.
